More SPECIMEN: podcasts and videos

I may have mentioned it before, but we’ve started a monthly podcast to talk about sound effects stuff, genre stuff, movies, etc. And we also talk a lot about our new board game. This month we continue a conversation we started last month with Eric Van Tassell and Alan Vuchichevich, who are two of the actors in the game. They’ve also done loads of playtesting on Specimen and have some great insights on how to play the Specimen and how to play the crew. You can get all of our podcasts at or through iTunes.


We’ve also started putting up how-to strategy videos about Specimen at the Specimen page. The most recent addition deals with the Tracking units and can be seen here.


Game Masters iPad app update

We’re pleased to announce that version 2.3 of our Game Masters Collection app for the iPad is now available at the Apple Store.  The new version includes in-app purchase access to several of our recent soundpacks, including:


Eldritch Horror: Cult Ceremonies is a collection of 9 different mystical cult ceremonies. Now you can let your players hear that pesky cult eagerly summoning their icky dark lord to wreak havoc on an unsuspecting world.

Fantasy: Dragons: a collection of 20 growls, hisses, roars and breath attacks. Now you can let your players hear one of the most iconic creatures of the fantasy genre!

Fantasy: Traps: a collection of eleven sinister traps for you to install into you perilous fantasy campaigns.

Horror #2 – EVP: Electronic Voice Phenomena. These mysterious recordings are believed by some to represent the voices of the dead. Now Toxic Bag introduces a collection of creepy EVP phrases for you to use in your modern horror game.

Sci-Fi: Blasters & Deflector Shields: a collection of 16 energy weapons and shields for you to equip your party as they enter your Galactic Sci-Fi Operas.


Changes and fixes –
Optimized for iOS 7.
Changed the iPhone main view to a tableview menu.
Fixed scrubber to resize properly after rotating.
Resized main tableview icons to line up the text.
Cleaned up the startup screens.
Cleaned up actions when app goes into background.
Added a microphone access request for iOS 7 devices.


The Game Masters app is a free download; additional sounds are available via in-app purchase.

Free Sound for April: Matter Transporter

Our Free Sound for April is a Matter Transporter that sounds like it came from one of those spaceships we saw on TV in the 1950s and 60s. If you’re playing a retro sci-fi game, this might be the thing for you!


Get the Matter Transporter sound here.


The Matter Transporter. A quick flash of energy into which a person vanishes, to (hopefully) appear elsewhere in a fraction of a second. Invented in the mid-twentieth century on Earth to avoid having to film costly spaceship landing sequences, it quickly became a staple of televised science fiction from Star Trek to Doctor Who. This month’s Free Sound is not a precise recreation of either the Enterprise’s transporter or the Trans-Mat of Doctor Who fame, but rather calls to mind the early electronic sound techniques of the 1950s and 60s. If your game has a whimsical element to it, or if it’s set in a “Forbidden Planet”-type future, this sound will definitely come in handy!

This sound can also be used for:
laser guns
force-field impacts
super-agile battle robots that can move faster than the eye can see
magic spells cast by cartoon wizards

New Specimen website

We’ve created a site specifically for our new board game, Specimen. There you’ll find articles about how to play the game; good strategies for playing the crew or the monster; videos about different strategy cards and the development of the game; and selected game images. There are also some downloads of living rules and (soon) other goodies, as well as an exploration of the world in which Specimen takes place.

Visit the site at

Specimen Print and Play – Now available!


We’re thrilled to announce that the Specimen board game is now available for purchase in a Print-N-Play version! You can buy the game from us directly at, or you can get it from

Phone rings revisited

A little while ago I posted a few thoughts about using phone rings in theatre sound design, and I posed some questions about the nature of ring tones, and how to communicate to the audience that a musical ringtone was actually a phone ringing and not just some song playing on a radio somewhere.

Here’s what I said at the time:

However, there’s a further issue in that most pop-song ringtones these days are mp3 snippets of the actual recording. This is a dicey thing when you’re dealing with diegetic sounds and scoring, because if the audience hears a short piece of music in a play or film, they’re not going to automatically think “telephone.” They might first think “radio” or “soundtrack.” You could make sure the song is filtered and sounds like a low-quality mp3 through a tiny speaker, but it still may not communicate “telephone” as quickly and directly as the electronic chirps.

Since then I’ve worked on a couple more shows that required celphone rings (including a production of Hamlet in which Ophelia sends and receives texts throughout the show), and I found a simple and –on reflection– pretty obvious solution to the issue. I recorded the distinctive brr-brr sound of a celphone vibrating, added that to the sound of the ringtone music, and voila. No question what that sound is, to a contemporary audience.

So simple it’s silly. Funny how the obvious solutions can escape us sometimes.

Our Legend of Sleepy Hollow

“I think people over here, they’re far too down on American history: ‘Oh, well, we have no history because we’re such a young country.’ But that’s not true at all. It’s such a rich history that you guys have. And now we’re utterly bastardizing it.” – Tom Mison, actor, Sleepy Hollow

In between the new season of Walking Dead and the amazing formerly-lost-forever Doctor Who episodes, I’ve been taking a look at some of the new TV shows that premiered this fall. One of them is Fox’s Sleepy Hollow. The show is pretty astounding, mainly in its ability to unabashedly borrow from so many iconic TV series and still attempt to be unique and new. It has the believer/skeptic dynamic of The X-Files’ Mulder and Scully front and center (with Orlando Jones standing in for Mitch Pileggi’s Walter Skinner). It has a Holmes/Watson vibe going on, complete with Tom Mison as a low-rent Benedict Cumberbatch clone. It trots out the same “Book of Revelations Is Actually Happening” storyline we saw in Season 5 of Supernatural. And so on. The storyline about Abbie and Jenny, two sisters who are traumatized at a young age by experiencing a supernatural event and wind up on completely different life paths as a result, and then come back together as adults to chase/face their demons, is in many ways a cooler setup for a show than the time-displaced Ichabod Crane, and I kinda wish I could watch that show instead. Wait, I already do, but it’s about two brothers named Winchester…

But none of those things are the thing that really bugs me about Sleepy Hollow.* Here’s the thing that really bugs me: Ichabod Crane.

Crane is, in this incarnation of the tale, a man who was born in England in the 18th century, educated at Oxford and part of George Washington’s Colonial army – specifically, the “fighting supernatural baddies” part of Washington’s army. And I understand why the show’s creators needed him to be something other than the slightly conceited, fraidy-cat small-town schoolteacher from Washington Irving’s short story, because that guy would never have been able to be the heroic center of a supernatural adventure show set in the 21st century. It’s that first bit that gives me pause: Born. In. England. In Irving’s story, Ichabod Crane was a native of Connecticut. Born after the Revolutionary War, so he’s American, whereas even if Tom Mison’s quarter-century-older Crane had been born in America he would’ve been a British citizen.

Why is this a big deal? I hear you cry.

It’s a big deal because of the place “The Legend of Sleepy Hollow” holds in the history of the United States of America. Irving wrote his tale at a time when the USA was a very young country, which had yet to be taken entirely seriously by the superpowers of the time (whether we’re taken entirely seriously now is a discussion outside the scope of this post). In terms of art, music, and literature, countries like England, France and Spain were decades or centuries ahead of us. The U.S. had no literary canon, no folkloric tradition; in 1819 we hadn’t had much time to develop any. Washington Irving was the guy who gave Americans our first taste of having a national mythology and authors we could call our own. As such, it’s probably no accident that Ichabod Crane was an American by birth – he was, after all, one of the nation’s very first fictional protagonists. Why in the world would you make him French, or German, or – heaven forfend – English?

People argue about whether Batman should be played by a Welshman, or whether they should ever cast an American to play James Bond. This is different. This is like rewriting Bond as a CIA agent, born in Louisville, Kentucky, or better yet, making King Arthur a Saxon.

I don’t think that would go over so well.

Note: my complaint is concerned with literary tradition. It starts and ends there. It’s not about nationalism or politics. Please keep those aspects out of any comments you decide to post, and please do not attempt to ascribe any political motivations to me or my little essay. Thank you.

*Though the fact that we’re what, five episodes in and Ichabod is still wearing 18th century clothes kinda drives me up a wall. Abbie even told him to start wearing contemporary clothes. Come on!

Specimen update: Game Board art

We’re getting closer and closer to having a finished Print and Play version of Specimen for you, and here’s the latest piece of the puzzle. This is the new layout for the game board, based on Steve’s original prototype and the ship design by John Eiberger.

The Specimen Game Board, October 2013.

The Specimen Game Board, October 2013. Click for a larger view.

Happy Halloween!


New Podcast: Zombies and more Zombies!

Be sure to check out our new podcast, where we talk about our new Zombie stuff, announce the new Specimen game board design, and discuss the new crop of horror TV shows for the fall.

Like the podcast and want to always be up to date? You can grab the RSS Feed here!

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