Our new sounds for this month are tied in with a common horror trope: trapping the demon in a circle of enchanted flame. The binding ceremony usually involves drawing symbols on the floor in blood or salt, and setting the circle on fire once the demon steps inside.
Our Demon Fire soundpack comes in three varieties; the differentiating factor is the ignition source for the flame. ‘Cause, let’s face it – you don’t want your players asking, “hey, if we’re in a medieval setting, why am I using a Zippo to light this fire?” Or alternately, in a modern game, “where the heck did I get a torch?”
And in addition, each download comes with a ten-minute loop of magic flame with no ignition sound, so if you just want continuous fire, you can do that too at no extra charge!
Of course, these fire sounds don’t have to be used exclusively to depict demon traps. Really, you could use them for just about anything your players feel like setting on fire. And if your players are like ours, that’s a lot of things!
The daemon has walked right into your carefully-laid trap; directly into the center of the circle of blood sigils on the stone floor. In the dim light of this dank dungeon, it was easy to conceal it with some hastily-arranged dirt and pieces of rat dung. You touch your torch to the edge of the circle, and the floor erupts in a magical flame.
Now, daemon, we will talk.
This effect is the sound of a torch igniting a magic flame that burns for ten minutes.
You have the demon right where you want it. It’s just walked right into the center of the circle of blood sigils you painted on the floor. Before it knows what’s happening, you light a stick match and touch it to the blood. The circle erupts in a magical flame that spreads out to both sides and surrounds the demon in a second.
Shall we begin our conversation, hellspawn?
This effect is the sound of a wooden stick match igniting a magic flame that burns for ten minutes.
You’ve got the demon right where you want him. The smug sonofabitch just walked right into the center of the circle of blood sigils you hid under the throw rug. You smile, just a little, and spark up the chrome lighter in your hand. You throw it to the floor, and the circle erupts in a magical flame. Now old blackeyes there is trapped until you say so.
Before I gank you, you’re gonna spill, buttwipe.
This effect is the sound of a modern lighter igniting a magic flame that burns for ten minutes.
Demon Flame Loop
Now that the demon is trapped within the blood circle, the flame will continue to burn and he won’t be able to leave. This ten-minute loop of magic demon fire will allow you to question him all you like.
• I’m reading William Whittington’s excellent book “Sound Design and Science Fiction” and plan to re-watch as many of the films he covers as I can while I’m reading the book. So, I re-watched George Lucas’ THX-1138 the other night. Walter Murch’s “sound montage” work is absolutely stunning, but I had a distressing thought. The DVD I have is a “Director’s Cut” version, where Lucas went back and inserted modern CGI effects sequences to replace the original 1970s effects shots. Did Murch go back in and re-mix the audio, or replace sound effects with new, re-designed ones? I really hope not. I don’t see Murch being as obsessed with “fixing” his early work as Lucas is. Perhaps the groundbreaking sound design survives intact.
Next up, the first three Star Wars films. I still have the pre-Special Edition versions on VHS…I may watch those instead of the “Greedo Shoots First” cuts.
• When do the guys on Supernatural take the time to give every local sheriff and hot-townie-of-the-week their celphone numbers? Every episode, they have one conversation with a local, and after the first commercial break that person has them on speed-dial.
• Yes, I did just admit to watching Supernatural.
• Sometimes, radio stations make some pretty silly decisions when it comes to music.