Movie. Or not.

February 9, 2010

As we move into the next round of Toxic Bag projects, here’s some stuff I’m thinking about: This is a Good Time To Make Movies is a great look at where indie film is, by Noah Harlan. And Jane Kelly Kosek at All About Indie Filmmaking is considering four-walling a new film…
And then there’s Kevin Smith and Red State and his People’s Studio idea, which hopefully will not turn out like the Beatles’ Apple Corps experiment. (I have no idea if Mr. Smith is serious about this or not. It may just be part of the “what if?” theme of his blog post.)

We’re not sure what form our next project will take. Will it be a short, a feature, a web series? How will we shoot it, how will we fund it, how will we distribute it? We hope to have some answers soon. You’ll be the first to know.


Another award for Getting to Know!

January 20, 2010

The American Library Association has named “Getting to Know the U.S. Presidents: Jefferson” as a Notable Children’s Video.

The video was produced by Kiki Stathakis, animated by George Berlin and edited by RJ Porzel. Joe Griffin of Toxic Bag Productions (that’s me!) did the sound design and mix. The video features Chicago actor Tim Griffin as the voice of President Thomas Jefferson.

Congratulations to Getting to Know and everyone involved in the project!


Hopper reviews

January 19, 2010

So, The (edward) Hopper Project is up and running. And the reviews are starting to come in. Our director, Don Hall, is posting them –all of ‘em, the good and the bad– at his Angry White Guy in Chicago blog.

Image via Don Hall
Image via Don Hall’s blog

He’s also responding to each reviewer and inviting a conversation about the reviews. If you’ve seen the show, please join in. If you haven’t seen the show, you have five more weeks!

addendum: okay, he’s posting some of them. Some he’s been asked to take down.


Opening tonight: The (edward) Hopper Project

January 15, 2010

My most recent sound design is for The (Edward) Hopper Project, which opens tonight at the Storefront Theater in the Loop. I’ve wanted to work with the supremely talented folks at WNEP for awhile, and it’s been a great experience.

Here’s some of what’s been said online about the show:

The Chicago Sun-Times

Time Out Chicago

Here are some photos from the show.

Buy your tickets now, because they’re going fast!

Hopper poster


Project Spotlight: Book teaser

December 28, 2009

We’ve just finished the first in a series of short promotional videos for Chicago author Jean Latz Griffin’s “In The Same Breath.” The book traces the history of spiritual awakenings and realizations about the immanent nature of God/Spirit over the past 3000 years, and includes weekly readings from an incredible variety of ancient and modern writers. Christine Tobias’ stunning artwork, which we used in the video, ties the ages together.

The book is available at Amazon and CyberINK. The teaser video can be seen at CyberINK’s YouTube channel.

For further discussion about Griffin’s philosophy of the non-dualistic immanence of Spirit, please read her blog, “God Swimming in God.”

(full disclosure: Jean Latz Griffin is Joe’s mother.)


A Wonderful Shot, Shooting

December 4, 2009

The latest installment of the Michael Brownlee Short Film Series has been completed and is up on our YouTube channel. We taped “He’s A Wonderful Shot” back in June and have spent the last few months in post-production (around and in-between other projects, as usual!).

We’ve also released the song from the film, “Jesus’ Birthday,” on iTunes. It’s available now, along with the b-side “Santa’s Boots.” Both songs were written and performed by The Crusty Jugglers. The band was asked by director Steve Baldwin and writer Michael Brownlee to create “the stupidest, most annoying holiday songs ever written,” and we think they came pretty close! And just to make the whole thing even sillier, we’ve made “Jesus’ Birthday” into a ringtone–go to Audiosparx.com and search for “Jesus Birthday Ringtone”–it’ll pop right up.

We hope you enjoy the film and music! Happy Holidays!


As the year winds down…

November 29, 2009

Happy Thanksgiving! Me? I’m thankful that I’m not in tech with this flu.

Thoughts, based on recent events in Toxic Bag Land. Names have been changed or excluded to protect…well, me, really.

• Being sick during tech week sucks.

• A no-budget film shoot can be great fun, wrap early and yield fantastic results if the director is prepared and the actors have rehearsed and come in knowing their lines.

• When a director doesn’t listen to his/her designers, it can lead to a really hellish tech week, or an entire scene backed against a wall at the last minute, or an actor getting injured. You hire the specialists for a reason, folks.

• Dragging in “volunteer” voice talent to save money on hiring a pro, and then spending hours beating that volunteer up doing take after take does not actually save you any money, nor does it often result in a product you can be proud of.

• If you’re going to not pay attention when I show you how to set up the gear, don’t just immediately look at me blankly and ask what my “backup plan” is when you hook it up wrong and fry the computer on opening night. My “backup plan” was for you to not destroy the rig, dumbass.

• Sound designers and costume designers really need to work together where microphones are going to be involved. This applies to theater and to film. The collaboration worked out pretty well on one production this year, not so well on another.

• You can’t ADR live theater. See above point.

• Collaborating over the internet can work really well, but there’s nothing like sitting in a room with another human being and just cranking stuff out. Horace and Jasper of the experimental band Phil Who Just Adores Backgammon got most of an album done over a long weekend last month (I told you I’d changed the names).

• At some point, a project will be less about how good your stuff sounds, and more about how quickly you can crank out something that sounds good. Which is a great reason to learn those computer shortcuts and make sure your studio is set up in an efficient and ergonomic way.


Fall Update

November 9, 2009

1. Do the Necronomicon

I’ve just wrapped up doing sound design for Evil Dead: The Musical at Moraine Valley Community College. Thanks to Tommy, Mark, Amanda, Lee, Glenn and the rest of the team at MVCC; the show was a blast. For those of you keeping track at home, condoms have better sound transmission than latex surgical gloves, so if you’re trying to protect your wireless mics from gallons of fake blood, Trojan Man to the rescue!

2. Projects the First

The past few weeks we also worked on sound design for Sidenote Pictures’ romantic comedy Darren & Abbey, directed by Michael Noens, as well as continuing to do ADR work and sound design consulting for Sigsaly Entertainment’s Green Hornet web series.

3. Projects the Second

We’re almost finished mixing the second Michael Brownlee short, “He’s a Wonderful Shot.” It should be up on our YouTube channel very soon.


Thoughts on a slow Friday

October 16, 2009

• I’m reading William Whittington’s excellent book “Sound Design and Science Fiction” and plan to re-watch as many of the films he covers as I can while I’m reading the book. So, I re-watched George Lucas’ THX-1138 the other night. Walter Murch’s “sound montage” work is absolutely stunning, but I had a distressing thought. The DVD I have is a “Director’s Cut” version, where Lucas went back and inserted modern CGI effects sequences to replace the original 1970s effects shots. Did Murch go back in and re-mix the audio, or replace sound effects with new, re-designed ones? I really hope not. I don’t see Murch being as obsessed with “fixing” his early work as Lucas is. Perhaps the groundbreaking sound design survives intact.

Next up, the first three Star Wars films. I still have the pre-Special Edition versions on VHS…I may watch those instead of the “Greedo Shoots First” cuts.

• When do the guys on Supernatural take the time to give every local sheriff and hot-townie-of-the-week their celphone numbers? Every episode, they have one conversation with a local, and after the first commercial break that person has them on speed-dial.

• Yes, I did just admit to watching Supernatural.

• Sometimes, radio stations make some pretty silly decisions when it comes to music.


What I meant was…

September 8, 2009

how to communicate with the director during the design process?

“…judge by results, not intentions.” – Cicero

Directors, designers, help me out here. I have questions. First I’ll tell some stories.

1) I was cutting footsteps for a film where the main character is kept in the dark, off balance, isn’t sure what’s happening. I “walked” the character tentatively, avoiding heavy, deliberate, determined footfalls, thinking I was serving the character by doing so. The director looked at the scene.

“He sounds like he has really tiny feet.”

Somewhat defensively, I explained why I had cut the feet the way I did, talked about the character, the feel I was going for.

“Yeah. He sounds like he has really tiny feet.”

In retrospect he was right; I’d gotten a little carried away with the thematic approach and went too far. It was an experiment that didn’t work out. We went with heavier footsteps. More realism, less film-student thematics.

If I’d told the director in advance, “I cut the feet this way because blah blah,” would he—having my intention in mind as he watched—have been more likely to let the original, wrong footsteps stay in?

B) I was reading about the sound design for Watchmen, and how the film’s sound guys decided that they’d already mixed two big fight scenes in a row with huge up-front effects, and that for contrast and to give the film some dynamics, they’d favor the music for the third fight sequence, and turn the effects down. Director Zack Snyder saw the cut and his response was: where are the effects? The sound crew explained their intention, and Snyder’s response was, “well, we’ll just have to undo that.”

When I read that I first thought, well, there’s an example of a director not trusting or listening to his sound team, going for the obvious cliché choice to have big thwack-y punch sounds like every other fight sequence in every other action movie.

Then I started to wonder: what would have happened if the Watchmen sound team had set Snyder up for it in advance?

“Here, Zack, we thought we’d do something different in this sequence. We’ve gone ‘big-effects’ on the last 2 fights, why don’t we make this one a little more oh-I-dunno-balletic-or-abstract-or-whatever and favor the music in the mix instead?”

“Huh, interesting idea,” Snyder might say. “Lemme see it.” …roll the scene. Snyder watches.

Now, he can either say, “yeah, you know what? That works; let’s do it that way.” Or he can say, “No, I really wanted the big punch and kick sounds, bring the effects back in.”

Which way would things have gone?

iii) I’m about to start working on a short film where the two main characters fall in love over the course of the movie. I want to draw the audience’s focus tighter on the couple as the story progresses, partly by stripping away the ambient sound over the course of the film: as they get more into each other, the rest of the world falls away. Not in a Bergman-abrupt-dropoff way, not playing scenes with no ambience or diegetic effects, just subtly turning stuff down over time. But I envision playing that mix for the director and hearing “why is the fireplace not louder here?” Should I explain in advance what I intend to do? Will that bias his reaction to my choices in favor of them, when those choices may not be the right ones? Will playing the mix without any explanation cause him to over-react to those choices?

Part of this, of course, is: maybe if the sound designer is making big thematic design decisions, he should discuss them with the director before putting a bunch of time into developing them. In theatre design we talk much of this stuff out in pre-production meetings, and the tech process is such that you really can’t position the director as “first-time audience member” and surprise him/her the way you can with a film mix. But without making the director approve every one of hundreds if not thousands of individual effects…I mean, at a certain point in the process the director has to be able to trust you to go off and do your job for awhile, right?

Is it reasonable to assume that if a particular design choice takes the director out of the film, the audience will react the same way? Or is the director’s perception different because of the nature of the job?

So my questions:

Designers: how do you present your ideas? More specifically, when you have a design element prepared, and are ready to show it…do you set the director up for it or just hit play and see how s/he reacts?
Directors: how do you want design ideas presented to you? Do you want to know up-front what the intention and approach are, or do you want to see the moment as the audience will see it, with no preamble and no explanation? Are you perhaps never in the position to ever see anything as the audience will see it, since you are the director?

And of course, the flip side, the unnerving, insecure question: as the designer, am I prone to be more in favor of a design choice because I thought of it, and I know what my intention was? Will I fight for a bad idea simply because it is mine?

Chime in, please.